Mickey states verbatim that the numbers need to be adjusted for tighter RTPs as referenced above.
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All I gave was rough ballpark figures and said they can be higher or lower depending on actual payback of the individual machines. I stand by the rough numbers I gave.
Try working on your reading skills, suckscockontuesdays?
And I already gave a warning to friends about low payback at a new casino expansion that opened recently with plenty of Regals. It wasn't expected that this certain casino chain would do this.
As always people like SCOT that can't lead but have to follow can only use someone's rough numbers and try to hone in on the playable numbers of the specific machines they play.
Mickey thinks cocks more KewlJ.
It always ends up with someone being accused of sucking cock here, doesn’t it?
Anyways here is one I found at 99 recently. Made some decent money for a .75 bet when 2 finally came up but you can see it can take a little while just to get the last one. A good amount of high and lows (4 & 13) came up before I got what I needed. Could it be programmed this way?
I don't claim to have any exact numbers, but my own observations are such that I do not conclude that they are programmed to deliberately avoid the one closest to hitting. If the question is literally, could they be programmed that way, then yes, they could be. They might well be programmed that way in the future or might even be programmed that way now on some units...but I have no reason to believe it is the case on the ones I have seen.
I've seen purple go to the end a few times, but the symbols seemed to be hitting at their normal quip.
It's fun catching an overshoot, like 78,103, etc.
On the Regals:
I recorded 20 plays where I maxxed the purple and averaged a 69 unit return.
On the green I've averaged 147.5 units returned on 15 plays where the number maxed out.
I averaged 223 units returned on 9 plays where the yellow maxed out.
I've also done some cost analysis. For instance, what am I paying per green hit? When you chase the green you get your share of hits on the purple which cuts the cost of spinning for the green.
98 hits on the purple cost me 445 units. Average 4.5 units per hit. That would put the breakeven number on the machines I play at 60.
216 hits on the green cost me 1857 units. An average cost of 8.6 units per hit. If you divide the 147.5 unit return by 8.6 units it would put the breakeven number on the machines I play at 83. But the number doesn't always go to the top. Sometimes you hit early.
With the yellow 163 hits cost 1898 units. An average of 11.64 units. That would put the breakeven number on the machines I play at 106. And it doesn't always go to the top. Sometimes it hits early.
One thing I look at on a marginal yellow number is: What is the green number, purple number. If they are near reset I'll pass. But if they can develop into a play I'll sit down.
I did some work on number of spins per yellow, green, purple hit. You can hit either 1,2,3, or 4 at a time. I average moving the purple one notch every 11 spins, the green every 40 spins, the yellow every 60 spins.
If you see a yellow on 100 and the green is on 65 you can expect to take both numbers off. Which would be a return of 370 units. There is always the possibility of hitting the yellow or green early and you have to reevaluate.
I'm currently not around Regals so my analysis of the game is on hold.
I'll use the ones near me and the 75 cent bet as a reference. These are ranges I've seen.
Maxed out purple runs $30--$75
Maxed out green runs $80-$125
Maxed out yellow runs $125-$175
I have seen higher and lower figures but these seem to be the average ranges around for the ones near me.
There is a game that looks like a play but I'm not so sure. It has 3 flowers with petals. As the petals disappear the jackpot on that flower is reset. Anyway, I noticed that if a flower has a high number, then the trigger symbol all at once becomes less common for that column. It makes trying to clock the machine very difficult because now you have to figure out a way to model the changing frequency of the trigger symbol. Maybe overall frequency of the trigger symbol hasn't changed, but just changes the column that it lands on? In the case, the game is clearly a play when all 3 flowers are high. The game I'm talking about is at the same place Mickey is referencing.
The frequency's could be changed around enough to negate the value of any large jackpot flower. Anyway.. curious if anyone has seen other games like this? Thoughts on this game?