Quote:
Originally Posted by
tableplay
So a losing bet is made to look like a more exciting losing bet - this is not illegal. So Aruze and Interblock may have done something similar with craps. Nothing illegal.
I'm not so sure about that. Here is an excerpt from a Steve Bourie interview with NGC employees:
https://www.americancasinoguide.com/...es-honest.html
This is the relevant portion of the interview, (a little more than halfway down the page):
(Bourie didn't do a great job of showing who is talking at the time, but when it says "Gale" that is Greg Gale, Chief of the Audit Division for the Gaming Control Board, and when it says "Robinson" that is Mark Robinson, the Lab Manager for the board’s Electronic Services division.
Quote:
I saw the recent PrimeTime Live show about slot machines and it implied that many of your machines have a "near-miss" feature. I thought that the “near-miss" was outlawed. Is that correct?
That’s correct. There was a case that involved an attribute that was labeled "near-miss" and that relates back to Universal Distributing Company in 1988. The process that they were using, which was deemed at that time to be a” near-miss" feature, was not in accordance with the regulations. What they would do was after they selected the reels, if you had a losing combination they would present a different losing combination that was more like 7, 7 and 7 just below the line. It was outlawed because it didn’t just independently select the reels and then display the results to the player. It independently selected the reels and if it didn’t like the results that it came up with it went to another table and randomly selected a different set of results to show to the player.
Gale: After it determined that a losing combination was selected then it went out and got different symbols to display to make it look like you just barely missed a jackpot.
Robinson: More frequently than it should.
Gale: But you’re right (about it being outlawed) since regulation14 was amended back in 1989 to prevent that type of activity.
What Gale was referring to here was the section of Nevada’s gaming laws that was completely updated in 1989 and applies to "manufacturers, distributors, gaming devices, new games and associated equipment."
Regulation 14.040 pertains to minimum standards for gaming devices and parts of it specifically state "All gaming devices submitted for approval: must use a random selections process to determine the game outcome of each play of a game. Each possible combination of game elements which produce winning or losing game outcomes must be available for random selection at the initiation of each play. The selection process must not produce detectable patterns of game elements. After selection of the game outcome, the gaming device must not make a variable secondary decision which affects the result shown to the player." The wording in those regulations seemed to adequately sum up the state’s position on the "near-miss" scenario: it’s illegal.