Yes, that's definitely the ideal. I figured maybe Rob tweaked his system to allow for awkward situations such as flying to Vegas for a one-week vacation and hitting your win goal in the first five minutes. In that situation, maybe you'd be allowed to play for fun at the nickel machines.
But I guess my main point of confusion involves the intervals between sessions. Alan didn't say I needed to wait a week before playing again. He just said I needed to go home.
I believe that's what your agenda is, yes. Why else would you be saying or insinuating things that are simply untrue?
My point was this -- it doesn't matter how frequently you win or lose, what matters is how you end up overall.Originally Posted by coach
I assume Alan plans to continue gambling. He's played for quite a long time, put in many hours at the craps table and hands at the video poker machines. I don't know if he's been on the right side or bad side of variance. However, he has hit two $100K royals on the $25 denom, and unless he gambles much more than he lets on, I don't see him having lost $200k on the $25 machines [excluding the RF's]. If anything, I'd suggest he's been on the good side of variance.Originally Posted by coach
Variance doesn't mean losing (or winning), it's the difference between the expected value or expected outcome versus the actual outcome. A -EV player can have positive variance and still lose, while a +EV player can have negative variance and still win. The -EV player lost less than he was expected to, while the +EV player won less than he was expected to. Of course, both players can have positive or negative variance.
To suggest Alan is in the hole because he's the victim of negative variance would imply he has a winning system. I have yet to see any math whatsoever he has a winning system based on win goals or stop losses.
What's your point? You can't lower that number and definitely cannot make it negative (if it was negative, then the cost to produce the royal would be negative, which would be a positive return for the player) just by playing, using a strategy other than optimal strategy, or pausing & continuing on. For the condition Mickey wrote to not exist, then that would mean the cost would become a luck factor (actual vs theoretical). In that case, winning or losing comes down to luck. Unfortunately, you don't know if you're going to be extremely unlucky, extremely lucky, end up right where you should, or anywhere else in between.Originally Posted by coach
The average RF should cost him X amount. The average ALL/TALL/SMALL should cost him some other amount. The average AAAA (or any other hand) will cost some amount, as well. None of the payouts exceed the average amount it should cost to get that hand.
After 1 million hands of VP, let's say 7/5 BP (~98.01% return). I get the following, betting $1/hand (ie: 20c denom). --
EV:
1,000,000 * -0.019853 = -19,853
SD:
(1,000,000) ^ 0.5 * (20.75) ^ 0.5 = 4,555
To profit, the player would have to be up 19,853/4,555 standard deviations (4.3585 SDs) to break even. I don't know the likelihood of being up 4.35 or more SDs, but it's very low, given that being 3+ SDs is about 0.15% chance.
The long run is infinity, unless you mean the long run to mean something like, "having an X% chance of being at $Y or higher (or lower)".
Years ago I had a bread and butter video poker play called Unlinked Flush Attack. I worked it for several years. It was 7/5 Double Bonus where every fourth flush payed 25 for 1, a 100.78% game. But I didn't play the game straight through, unless some promotion prompted me to.
I played this game at Tahoe, Reno, Verdi, Minden, Elko, and the Pioneer in Laughlin. In this game the first three flushes you make pay 5 for 1, then the top of the screen will light up saying "FLUSH ATTACK!!!! Next Flush Pays Bonus." When you made that flush you got payed 25 for 1. Then the game went back to reset. You had to make 3 more flushes paying 5 for 1 before the flush attack light would come on again.
In the late nineties Dan Paymar had a book out called THE BEST OF VIDEO POKER TIMES. There was an article by Doug Reul on Flush Attack. Doug developed a strategy for the game based on the average value of the flush being 50 coins. The first three flushes pay 5 for 1 and the 4th flush pays 25 for one. Thats a total of 40. Divide that by 4 and the average value of the flush is 10 for 1 or 50 coins. He called the strategy FLUSH 50.
Doug also strategized about ploppies making one or two 5-coin flushes then getting up and walking away from the machine. The player that sits down next on that machine would only have to make 1 or 2 flushes to get to the bonus flush that payed 25 for 1. So if a player sat down and played until he made the bonus flush then cashed out, moved to the next machine and did the same thing, then moved to the next machine and did the same thing, the player would be picking up all the 5-coin flushes left by the ploppies. So instead of a player getting the bonus flush every 4 flushes he might get the bonus flush every 3 flushes. That would put the average flush value at 11.66 to 1 or 58 coins.
Here are the stats for the game if you play it straight through. Notice that the %contribution of the flush is 18.2%.....then I will continue in the next post.
http://www.imgur.com/UHbeGkT
Last edited by mickeycrimm; 02-03-2017 at 03:44 AM.
My first trip across northern Nevada I ran into the unlinked Flush Attacks at the Red Lion in Elko. There were ten machines. The Red Lion brought novice gamblers in on flights from around the west on 3-day packages. There were no hustlers there except me. It was the perfect set-up. The ploppies gave the Flush Attacks lots of action.
I would come in early in the morning and sweep through the Flush Attacks. I would sit down on the first machine and play until I collected the bonus flush, then move to the next machine and do the same thing until I had been through all ten machines. Then I would come back in early afternoon and sweep through the machines again. Then come back in around 10 PM and sweep them out again.
A sweep generally took a couple of hours. I kept a pocket notebook where I recorded how many flushes I had to make on each play in order to monitor the payback percentage. It was a steady $40 an hour gig. I was playing 5000 hands a day for months at a time. Sometimes better plays would pop up so I would hit them. But when things slowed down I went back to sweeping Flush Attacks. I would do a million hands just playing this game 200 days a year.
This is what the stats look like if you average having to make just 2.6 flushes per play. Notice that the flush now represents 22.65% of the payback, up from 18.2%. And the game has a 104.49% return. Also notice that the royal represents 1.81% of the payback and the straight flushes represents .73% of the payback. I'll continue in the next post.
http://www.imgur.com/zRH1DAw
Last edited by mickeycrimm; 02-03-2017 at 04:06 AM.
I averaged having to make 2.9 flushes per play. That put the payback at 104%. I would do about 30 plays a day, or about 5000 hands per day. It was a $250 a day gig. Then there was the cashback, comp, and mailers.
This was the beauty of sweeping Flush Attacks. The royal represented 1.81% of the payback and was on a 44,000 game cycle. If you discount the royal out of the equation I was at 102.2% just making high pairs up through straight flushes. The straight flush was on just a 6800 game cycle. And if you also discount the straight flush out of the equation I was at 101.5% just up through the 4 Aces which was on a 4600 game cycle.
In other words, I was making money on my way to making the royals and straight flushes. I literally averaged making 4 Aces everyday. My position in the game was so strong that if I were on my case $2000 today I would take it to a bank of unlinked Flush Attacks....and the chances of me going broke on the play would be somewhere between slim and none. In five years and somewhere around 6 million hands the worst losing streak I ever suffered was just $1100. It was a steady $40 an hour gig.
Last edited by mickeycrimm; 02-03-2017 at 04:32 AM.
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