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Thread: New Bonus Slot: Regal Riches

  1. #61
    AccountinQuestion,

    I apologize, but that doesn't sound familiar to me.

  2. #62
    Originally Posted by accountinquestion View Post
    Originally Posted by Mission146 View Post
    I don't claim to have any exact numbers, but my own observations are such that I do not conclude that they are programmed to deliberately avoid the one closest to hitting. If the question is literally, could they be programmed that way, then yes, they could be. They might well be programmed that way in the future or might even be programmed that way now on some units...but I have no reason to believe it is the case on the ones I have seen.
    There is a game that looks like a play but I'm not so sure. It has 3 flowers with petals. As the petals disappear the jackpot on that flower is reset. Anyway, I noticed that if a flower has a high number, then the trigger symbol all at once becomes less common for that column. It makes trying to clock the machine very difficult because now you have to figure out a way to model the changing frequency of the trigger symbol. Maybe overall frequency of the trigger symbol hasn't changed, but just changes the column that it lands on? In the case, the game is clearly a play when all 3 flowers are high. The game I'm talking about is at the same place Mickey is referencing.

    The frequency's could be changed around enough to negate the value of any large jackpot flower. Anyway.. curious if anyone has seen other games like this? Thoughts on this game?
    Here is the game in question, Fortune Garden.
    Attached Images Attached Images  
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

  3. #63
    In the pic, the flowers up top correspond to the 2nd, 3rd and 4th reels. Look at the 4th column in the machine in the middle. The money in the flowers is progressive. Look at the 4th column of the machine in the middle. See the little round white symbol. When it lands it puts money in the flower meter. It also resets the spin count to 8. You have to catch another little white symbol within 8 spins to reset the count meter to 8 again. Or a symbol will land that will award you the progressive money.

    If neither of these events occurs in 8 spins the money in the progressive disappears and it starts back over at zero.

    I don't have much experience on this game because I won't play low numbers. The strategy has to be to play when a multiple amount of bets are found in the flowers. What that multiple is to have an advantage I still don't' know. I just know that most of the time I bomb out on this game and have to walk. But the few big hits on the progressives has payed for it.

    This is not a play where you have a high frequency of winning on each individual play so you have to be willing to float the variance.
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

  4. #64
    I'll take a closer look around, but I'm almost 100% sure I haven't seen that game.

  5. #65
    Originally Posted by Mission146 View Post
    I'll take a closer look around, but I'm almost 100% sure I haven't seen that game.
    Deleted Post... Bah... wrong thread!

  6. #66
    Originally Posted by mickeycrimm View Post
    In the pic, the flowers up top correspond to the 2nd, 3rd and 4th reels. Look at the 4th column in the machine in the middle. The money in the flowers is progressive. Look at the 4th column of the machine in the middle. See the little round white symbol. When it lands it puts money in the flower meter. It also resets the spin count to 8. You have to catch another little white symbol within 8 spins to reset the count meter to 8 again. Or a symbol will land that will award you the progressive money.

    If neither of these events occurs in 8 spins the money in the progressive disappears and it starts back over at zero.

    I don't have much experience on this game because I won't play low numbers. The strategy has to be to play when a multiple amount of bets are found in the flowers. What that multiple is to have an advantage I still don't' know. I just know that most of the time I bomb out on this game and have to walk. But the few big hits on the progressives has payed for it.

    This is not a play where you have a high frequency of winning on each individual play so you have to be willing to float the variance.
    Yes, that would be the game. I don't see APs messing with it. At first I thought I'd be able to clock it to get the frequencies but then after you do it for a bit you realize that the trigger symbols come down really fast when there is no real value to be won on a flower. I was playing it at 30-40x in total bet sizes but after I realized how the symbols are monkeyed with and not truly random I quit playing it. I have a feeling it'd never be that strong of a play so I just sort of gave up on it.

    I have a feeling slots will be headed more and more in the direction of fake randomness in their features. Whether the bullshit jackpot teases we often see, or things like this. It isn't just fake reels in this case or a fake jackpot shot, it is actually game mechanics.
    It is official. Redietz will never be on Dan Druff's podcast. "too much integrity"

  7. #67
    Originally Posted by jbjb View Post
    Originally Posted by tableplay View Post
    It's fun catching an overshoot, like 78,103, etc.
    Had those a few times, especially purples. Haven't gotten any extras on yellows yet.
    I got one that jumped from 124 to 127 today. I’m not sure if I’d ever even gotten more than two yellows at a time before that.

  8. #68
    Originally Posted by mcap View Post
    Originally Posted by jbjb View Post
    Originally Posted by tableplay View Post
    It's fun catching an overshoot, like 78,103, etc.
    Had those a few times, especially purples. Haven't gotten any extras on yellows yet.
    I got one that jumped from 124 to 127 today. I’m not sure if I’d ever even gotten more than two yellows at a time before that.
    I've hit and seen 4 yellows at once, but it's usually right after reset or somewhere before 110.

  9. #69
    Originally Posted by accountinquestion View Post

    Yes, that would be the game. I don't see APs messing with it. At first I thought I'd be able to clock it to get the frequencies but then after you do it for a bit you realize that the trigger symbols come down really fast when there is no real value to be won on a flower. I was playing it at 30-40x in total bet sizes but after I realized how the symbols are monkeyed with and not truly random I quit playing it. I have a feeling it'd never be that strong of a play so I just sort of gave up on it.

    I have a feeling slots will be headed more and more in the direction of fake randomness in their features. Whether the bullshit jackpot teases we often see, or things like this. It isn't just fake reels in this case or a fake jackpot shot, it is actually game mechanics.
    Did you see the WoV post (by Wizard) about the game at The D that looks like a literal grocery store claw game, except the physical display of the claw and balls doesn't matter one bit?

  10. #70
    Originally Posted by Mission146 View Post
    Originally Posted by accountinquestion View Post

    Yes, that would be the game. I don't see APs messing with it. At first I thought I'd be able to clock it to get the frequencies but then after you do it for a bit you realize that the trigger symbols come down really fast when there is no real value to be won on a flower. I was playing it at 30-40x in total bet sizes but after I realized how the symbols are monkeyed with and not truly random I quit playing it. I have a feeling it'd never be that strong of a play so I just sort of gave up on it.

    I have a feeling slots will be headed more and more in the direction of fake randomness in their features. Whether the bullshit jackpot teases we often see, or things like this. It isn't just fake reels in this case or a fake jackpot shot, it is actually game mechanics.
    Did you see the WoV post (by Wizard) about the game at The D that looks like a literal grocery store claw game, except the physical display of the claw and balls doesn't matter one bit?
    I've seen a clip of it somewhere. Maybe I'll make it downtown as I'm headed back to LV. Free beer !!!! $60 hotel rooms on the strip !!! Need to get me a good tinder pic before I leave !!

    So yea, well games are getting weirder/more non-standard. The ball smashing game? I can crack the ball faster than the computer can refresh the screen. Weirdly enough it seems to be a play. Literally I can tap that button so fast the display doesn't keep up. It is almost comical the game lets you do that....

    In general I think that previously the more modern games were all still fairly similar. You had free games and the base reels. So to change the payout, they just messed with the reels some. That model is a bit limited and people want a bit more from games. Whether the game devs are targeting millenials/gamers or whatever, I suspect people like their games with a bit more flash to them. Previously they had the fake display-only reels that would always tease you. You know.. bonus symbols goes off bottom of screen right before the reel pauses. Crap like that. Now I think the randomness is going to be less random in typical ways and more meant to keep people's interest.

    So lately there seem to be more layered games and such. It isn't purely symbols and reels. There are often games that have reels with some other symbols on top of base reel. Or say the flower game .. the trigger symbol is not part of a reel. So it is very easy to manipulate programmatically and likely easier to develop than messing with different reel sets. So instead of 5 sets of reels for each RTP, you (as designer/programmer) just adjust this other parameter for this meta-symbol that is not part of the reels. Or maybe they just get rid of the reels and go with a pure frequency for each symbol.

    So say I am designing a game where there is a certain feature that grows and grows until it goes off. Now if I trigger this with a secondary symbol that isn't part of a reel, I can really play with how the game plays. I can speed up the tokens to build up the jackpot then as the jackpot is near full, I can slow down the symbols. This would likely maximize interest throughout the game's cycle. From a programmer's standpoint, this is just as easy as developing alternative reels. All the RTP could be changed using the auxilary/meta symbols.

    Anyway, this is a lot of bullshit that says little. I am not an expert or anything but I've spent many many hours playing games in the past few months. Since I have only limited network of other APs, I've had to sorta develop play criteria and thus give these things a lot of thought. A lot of the stuff Mickey would do where he'd clock a machine with a counter just isn't going to be as feasible but this is strictly my opinion but probably a fairly safe one.
    It is official. Redietz will never be on Dan Druff's podcast. "too much integrity"

  11. #71
    Just spent 2 days at a casino that had 6 Fortune Garden. Got several plays and made a healthy profit.
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

  12. #72
    Some homeless looking dude tried to hustle me off of a PP today. Was banging away on a green at $3.00 when he tried to get me to move to a $3.75, 101 yellow. And to top it off, that machines cash box was filled up so you couldn't play it anyway.

  13. #73
    Can subtle RTP differences in this game be determined by differences in when flames start? Obviously tracking data would be superior.

    I may just be mistaken, it’s happened once or twice in my life before, but two properties I think I noticed purple flames starting at 44 on one and 45 on the other.

  14. #74
    Originally Posted by jbjb View Post
    Some homeless looking dude tried to hustle me off of a PP today. Was banging away on a green at $3.00 when he tried to get me to move to a $3.75, 101 yellow. And to top it off, that machines cash box was filled up so you couldn't play it anyway.
    A lot of APs don't really care for their appearance and grooming very much.

  15. #75
    I'm starting to see "creators" on these types of games like they do for Ultimate X Video Poker. They're getting unsuspecting players to leave a decent amount of blue gems for the random wilds on the higher denominations and then getting them to switch back to the lower ones and then after the the player leaves they'll take over and pick them off.

  16. #76
    I have a spot with half dozen of this Fortune Garden in a prominent place on the casino floor. . No other hustlers around, just ploppie action. Its a pretty good moneymaker.

    I look for money in all three flowers. About 50 units total. I'll play two flowers if they have 70 units. I think you need at least a hundred units to play one flower alone to cover the times you miss.
    Attached Images Attached Images  
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

  17. #77
    Originally Posted by jbjb View Post
    I'm starting to see "creators" on these types of games like they do for Ultimate X Video Poker. They're getting unsuspecting players to leave a decent amount of blue gems for the random wilds on the higher denominations and then getting them to switch back to the lower ones and then after the the player leaves they'll take over and pick them off.
    I was going to post about this, but more like interferers than creators. Can't believe some people are so greedy they will deceive when just observing is good enough. Stereotypical money grubber.

  18. #78
    Originally Posted by mickeycrimm View Post
    I have a spot with half dozen of this Fortune Garden in a prominent place on the casino floor. . No other hustlers around, just ploppie action. Its a pretty good moneymaker.

    I look for money in all three flowers. About 50 units total. I'll play two flowers if they have 70 units. I think you need at least a hundred units to play one flower alone to cover the times you miss.
    What makes the payoff different between playing 100 units in one flower and 33/33/33 across all three?

  19. #79
    Originally Posted by NVF View Post
    Originally Posted by mickeycrimm View Post
    I have a spot with half dozen of this Fortune Garden in a prominent place on the casino floor. . No other hustlers around, just ploppie action. Its a pretty good moneymaker.

    I look for money in all three flowers. About 50 units total. I'll play two flowers if they have 70 units. I think you need at least a hundred units to play one flower alone to cover the times you miss.
    What makes the payoff different between playing 100 units in one flower and 33/33/33 across all three?
    I've yet to hit 2 flowers at the same time much less three. So the 100 units is definitely the bigger payoff. But it's also harder to hit than having a shot at a payoff in all 3 flowers. You have a much much better chance to hit a progressive when money is in all three flowers.

    I play when money is high in 1 flower but I have a much bigger chance of walking a loser than if money is in all 3 flowers.
    Last edited by mickeycrimm; 02-13-2022 at 05:39 PM.
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

  20. #80
    Paid $266. It was still racking up credits when I took the pic. This one had over a 100 units in it. You can't make money playing a single flower with something like only 40 units in it. To many times you'll miss the moneyball landing in the column for 8 straight spins which starts the flower back over at zero.
    Attached Images Attached Images  
    "More importantly, mickey thought 8-4 was two games over .500. Argued about it. C'mon, man. Nothing can top that for math expertise. If GWAE ever has you on again, you can be sure I'll be calling in with that gem.'Nuff said." REDIETZ

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