Originally Posted by Mission146 View Post
I don't claim to have any exact numbers, but my own observations are such that I do not conclude that they are programmed to deliberately avoid the one closest to hitting. If the question is literally, could they be programmed that way, then yes, they could be. They might well be programmed that way in the future or might even be programmed that way now on some units...but I have no reason to believe it is the case on the ones I have seen.
There is a game that looks like a play but I'm not so sure. It has 3 flowers with petals. As the petals disappear the jackpot on that flower is reset. Anyway, I noticed that if a flower has a high number, then the trigger symbol all at once becomes less common for that column. It makes trying to clock the machine very difficult because now you have to figure out a way to model the changing frequency of the trigger symbol. Maybe overall frequency of the trigger symbol hasn't changed, but just changes the column that it lands on? In the case, the game is clearly a play when all 3 flowers are high. The game I'm talking about is at the same place Mickey is referencing.

The frequency's could be changed around enough to negate the value of any large jackpot flower. Anyway.. curious if anyone has seen other games like this? Thoughts on this game?