Yeah I don't think that this is much of a news flash. I'm sure lots of properties have been aware of these vulnerabilities and it's a pretty simple matter to see which customers you're not making money on over time. But I think the author is exaggerating a bit, saying a group was moving $2B... 2 billion?? Maybe coin in, but profit in a year, or even a few years... give me a break.

And it's getting more and more difficult to find 99% VP games, they act like they're everywhere?

And how much is slot APing really costing them? Maybe it lowers the perceived RTP so less ploppies play them, but if you had under-performing games, then you'd get rid of them, right? So what's the problem?? It all seems overblown.

Sure if a gaming outfit really wants to reduce freeplay vulnerabilities, they can. But it will ultimately cost them recreational player revenue if they take it too far so I am of the opinion there will always be opportunities for those willing to work hard.