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  1. #11
    Originally Posted by AxelWolf View Post
    Originally Posted by mickeycrimm View Post
    Originally Posted by Rob.Singer View Post
    This game piqued my interest as we walked the floor of SP. I inserted two 20's to hit it. My question is "can Rising Rockets Empress be considered playable by AP's"?
    Games like this one are traps for rec players and not to astute AP’s alike. This is the trend on the casino floor these days. The fake persistence games are all over the casino floor now. In the case of Rising Rockets, lights keep lighting up on the rockets as you spin until they are so bright you can’t ignore it. The growth of the lights is designed to deceive the player into thinking the machine is ripe to hit a bonus round. It’s meant to keep the player spinning because she thinks the machine is close to hitting.

    But the odds of getting the bonus are the same on every spin. I was surprised that gaming allowed it. If you go into the rules screens you will usually find some small print buried somewhere that tells you it’s fake.
    Ok, we know that it doesn't represent exactly how close it is to hitting. Now let's take a deeper dive. Do the lights represent anything value-wise at all? Is it storing up bonus money somehow? Will your bonus round be better with fully lit-up Rockets?
    No. But a game like Fu Dai Lian Lian, both Peacock and Tiger, have bags of coins that grow as you are playing. There are 5 levels to each bag. The odds of triggering a bag do not change as the bags grow. But triggering a bag when it's on the 5th level pays much better than if the bag is triggered when it's on levels 1 thru 4. This game can be exploited by playing only when the bags are high.

    There are two more Fu Dai Lian Lian games, Panda and Dragon, that can't be played at advantage because triggering a bag pays the same no matter what level it's on.

    The difference between Peacock/Tiger and Panda/Dragon is you can punch thru the bet levels on Peacock/Tiger and each bet level has it's own set of bags. It's what you have to do to find the advantage plays.

    But on Panda/Dragon the bags are all the same size on every bet level. So you can build the bags betting low then max bet when the bags are high. Which is exactly what the designer of the game wishes you will do. Because there is no edge there.
    They are fake persistence games.

    A quick way to determine if a game may be exploitable is determining if each bet level has it's own independent set of bags. If that's the case you will see varying sizes of the bags as you punch thru the bet levels.

    In this video all 3 bags are on the highest level, the jewelled level. The bags pay more when they are jewelled.

    Last edited by mickeycrimm; 12-24-2024 at 03:05 PM.
    Druff, let us know when you receive redietz’ credit score.

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